local wdtx__crossbowSkill = fk.CreateSkill {
  name = "#wdtx__crossbow_skill",
  attached_equip = "wdtx__crossbow",
}



wdtx__crossbowSkill:addEffect("targetmod", {
  name = "#wdtx__crossbow_skill",
  residue_func = function(self, player, skill, scope,card)
    if player:hasSkill(wdtx__crossbowSkill.name) and skill.trueName == "slash_skill" and scope == Player.HistoryPhase then
      return 1 + player:getMark("slash_num")
    end
  end,
})


return wdtx__crossbowSkill